Some people mentioned prost-processing.That's excellent, I expect improvements over DS1, but I also learned that the game is using DX9. Thanks to your comments, I learned that this game was being built for last gen consoles, and the PC version had its own development tree.Surely we can challenge the developers to bring the textures up to a modern standard on the PC? We know the consoles have limitations, but the PC does not, and we know that the artists will be creating in much higher resolutions anyway. Support I spent a lot of time working on this so if you like the mod dont forget to endorse If you have some money to spare, you can do so on. After the patching process is complete, extract all files to your Dark Souls III game folder. UXM: Unpack the game and click on 'Patch'. This mod includes DSFix, DSFix Texture Pack, Mouse Input Customizer, a GEM-fx. ModEngine: Extract all files to your ModEngine/mod folder. spend the time to get everything fix before they actually play. Others are saying "Why not both?" It's a reasonable statement given the price tag. The whole purpose of this mod is for those who want to play this game, but they don’t want to.a problem by not even talking about the textures themselves?] Many people seem admit that there are low textures and jump right to defending the game on gameplay alone.The images and videos here may actually be from the stress test, so the actual game may be better.I've read all of them and I have a few takeaways: Thank you all for the responses, I learned a lot.
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